As I completed my Sugru transaction, I marvelled at the site and the way it made me feel; and it occurred to me that perhaps we were not far off a time when “maker-friendliness” became valuable, as the tectonic plates of society did their regulation generation shift.
And it made me think about the whole concept of maker-friendliness, in terms of what it could mean, how it could be claimed or certified, who would do the claiming. All of which would need some answers to the why and the when as well.
So I thought I’d share what I’d been thinking about, see what you thought about it, learn from your comments.
The essence of maker-friendliness: one person’s perspective
My formative years were spent in India, more specifically in Calcutta. One city, two addresses (three if you’re being pedantic), 23 years. Throughout my time there, I was able to observe a city of makers. People who built or made things from first principles, from raw materials. Houses were built from scratch: you saw the doors and windows being made, the floor mosaics were made and laid in front of you, glass was cut to size, paint was mixed to the tones required, the furniture was not just made in front of you, it was made to suit the environment it was meant to fit in.
Labour was extensive and affordable. “Custom” was cheap and “manufactured” was expensive. There were a few manufactured goods, mainly electrical. Electronics was busy being invented, the transistor found its way into our lives only in the early 70s. There was an automobile industry, any colour you like as long as it was a copy of 1950s designs from Austin, Fiat and Standard. White goods were rare largely because they didn’t serve much purpose: electricity was not in reliable supply.
Besides shelter and transportation, the same was true of food. Food was rarely available in processed form, and frozen food was unheard-of. Dishes were prepared from scratch: fresh herbs, fresh spices, everything chopped and ground and dried or made into paste in front of you. (And everything smelt heavenly). Fast food was rare as well, except via the street vendor, whose particular chemistry of secret spices attracted and beguiled all who passed.
Clothing fared no better. Manufactured clothes, particularly those made from artificial fibre, were rare, expensive and (sadly) sought after. [I wonder how many Asians of my generation were "forced" to wear terylene shirts, clammy, incapable of absorbing perspiration, rash-forming, ill-fitting and altogether decidedly uncomfortable? All this in preference to handmade pure cotton tailored, absorbent, skin-friendly shirts that had somehow become unfashionable.... how life changes.
Things worked. And when things didn't work, they were repaired. Made to work. By people who knew what they were doing, people who showed mastery in their skill. They would observe something not working, listen, sometimes touch and feel the not-working thing: I have seen car mechanics put their ear to a car bonnet and just listen, intently, and then pronounce what needed to be done.
Repairing was about making do. Spare parts were rare. So the first resort was to try and use what was already there, mutate the existing part. The second resort was to cannibalise the part from some other thing, again with mutation as needed. The final resort was to make the part from scratch.
There was no resort called "throwing it away". Not last, not first, not ever. Shoes, clothes, even cars. Mended, not replaced.
Some household goods were mass-manufactured. So I saw people buy toothbrushes, toothpaste, sugar, salt, pepper, "Western-style". But I also saw people clean their teeth with sticks of neem and with salt. I saw people "making" salt by boiling sea water. I saw people use molasses or jaggery instead of "refined" sugar. You could buy polished rice as well as brown, natural, still-with-husks rice.
Sugary and carbonated drinks were rare. Cold sugary and carbonated drinks were rarer still. When you had a fruit drink, it started with the fruit in front of you. If you wanted, you could pay someone to make the drink for you: this was common for things like sugarcane juice, where the cane was crushed between two heavy cylinders and the juice run-off collected and served. But if you wanted you could just chew the sugarcane yourself.
We were relatively well off; more accurately, we thought we were relatively well off, and we were treated like we were relatively well off. And so, like many other Indian families, we had servants. And service was not seen as a stigma. Handymen were common, people skilled at fixing things and altering things to suit changed needs. I was one of five siblings. By the time number five arrived it was clear that we needed more beds. But the bedroom (singular) wasn't expandable. And bunk beds were dangerous because of an odd contraption called the ceiling fan, which worked sporadically and could therefore cut heads off sporadically as well. So we contrived. [Our family motto was for sure We Shall Contrive. For some reason I think its adoption as a motto had to do with Georgette Heyer, it may well have been through one of her Regency books that we discovered and adopted the motto].
The contrivance was simple. Two beds of normal height. And two further beds that came out at night, on wheels, staying underneath the normal beds by day. Custom built for us. When furniture was made, it was made from scratch. Something needed re-caning? The cane was stripped and prepared in front of me. A chair needed mending? Dowels and plugs were made to size in front of me. I cannot remember our buying a single piece of furniture during my childhood or youth. Repairing, yes. Re-upholstering, yes. But buying new? Not a chance.
When you read my attempts at formulating a list of what makes something maker-friendly, please bear the foregoing in mind. I am a product of my experiences.
Before I can call something “maker-friendly”, I would look for the following attributes:
Based on “first principles”: There were instructions as to how you could make the thing yourself if you so chose, using simple accessible”raw” materials. From “first principles”, a la what Marcin Jakubowski and his friends have been up to with Open Source Ecology and The Global Village Construction Set.
Underpinned by communal learning: If you did use the instructions from scratch, it was to be based on what Doc Searls called NEA in the early days of open source: Nobody owns it; Everybody can use it; Anybody can improve it. NEA provides a sense of community and sharing that I found powerful at the time, and continue to find powerful.
Commoditised by design: For many years I thought of something as “commodity” when the price was driven down by open competition. More recently, I think of something as a commodity when it has no real differentiation in itself, when it can be used for a variety of purposes. Not “standardised”. Commoditised. Where you can modify purpose at will, as in “this used to be part of my bicycle and will now be used to repair that grandfather clock”.
Lookable under-the-hood: You should be able to take it apart, even if you find it hard to put back together. The putting-back together should not require specialist machinery that is hard to find or rent.
No parts-ransom: Repair must be something you can do yourself, without having to buy spares from a specific outlet. Without invalidating the warranty. [The more I think about, the more I realise that the very concept of warranty may need simplification, and possibly doing away with completely. Something is either fit for purpose or it isn't. Perhaps warranty has become a Trojan Horse besieging Makers worldwide].
Globally available: Regional constraints in licenses and agreements are often reprehensible. Even today, I was frustrated that a book I wanted to buy was not available in the UK while it had been released in the US. Ironic, since the book was about reform of copyright! I tend to think that region coding of DVDs was perhaps the single stupidest technical “invention” I have come across, stultifying its inventors in its ability to pave cowpaths.
Encouraging development of skills: This one’s likely to be contentious, but I feel strongly enough about it to give it a try. Maker-friendly things will encourage the acquisition and development of a skill or skills, will help lead to achieving mastery of the skill or skills.
Maker-friendliness: How it is claimed, who does the claiming
I think that there is a case to be made for the “manufacturer” of the goods in question to make the claim; but as a community we can get involved in the process. It’s still very early days, but I was thinking something along these lines would work:
The community sets up a Maker-Friendly site, probably a wiki, listing what makes something maker-friendly: it doesn’t matter whether the community uses any of the things I’ve suggested, what matters is that there is a community-verified list of attributes, the “terms” of Maker-Friendliness.
Someone who wishes to claim “maker-friendliness” then uploads the reasons why into the Maker-Friendly Wiki, and then unilaterally agrees to adhere to the terms. Legally binding.
The claim is rated by the community, term by term. There is a threshold below which no claim is assertable. After that, a Maker-Friendly score is available for the product or service, a score that is a derivative of individual term ratings.
Maker-friendliness: Why and why now
This is no longer about politics or “freedom” or utopianism or anything like that. It’s about being stewards of what we have on earth…. as a community. It’s about that stewardship, and about bringing more sustainability into our actions. It’s about reducing waste.
And it’s about unleashing creativity. By the truckload. Because we’ve been wasting the latent creativity of whole generations by denying them the opportunity to be makers, denying them the satisfaction of gaining mastery in skills that have meaning. And sometimes mystery as well.
Well, if people are interested in the idea, something will happen. If people like what I wrote, they might involve me. And if the idea’s not worthwhile, it will die. Which is what it will deserve if people don’t like it.
Views? What can I improve? Where have I gone off beam? Let me know.